These are like What-If scenarios, tasking you with building up the parks and then hopefully managing to handle any disasters unlike what occurred in the movies. That’s because all the effort seems to have gone into the new Chaos Theory mode which features six scenarios, each based on one of the Jurassic Park/Jurassic World films. By the end, you’ll have seen only a few dinosaurs, built only the most basic buildings and will be left wondering if someone forgot the make the rest of the campaign. Even the inclusion of characters from the movie doesn’t manage to bring any extra oomph, probably because the writing is cringy. It only serves as a very dull tutorial introducing a couple of the new gameplay mechanics such as an aviary for flying dinos, although it skips the new water-based beasties. This barebones journey skips the entertainment side of park creation and focuses purely on you capturing and containing some of the wild dinosaurs that are now ambling around. However, if you only played the short 3-hour campaign mode you’d walk away feeling like you’d just experienced the worst sequel since Jurassic World 3. This a bigger, stronger game than its predecessor in most ways. We have to keep in though, that this uses the official Jurassic Park license so it’s not surprising that Frontier had to stick to the classic look. After all, we’ve come a long way since 1994 and now believe that the infamous T-Rex may actually have sported a haircut that made them look like their mum did the job with some kitchen scissors. There’s probably going to be at least a few people yelling that these gloriously detailed dinosaur models aren’t actually accurate based on our current understanding of the creatures. Zoom right in and you can even see rainbows on their scales as the light refracts. The absolute highlight is when you move the camera underwater and watch the lighting as giant reptiles move through the liquid. I’ll happily spend an hour watching them, oblivious to the broken fences and screaming guests. While there’s jankiness to be seen and some of the interactions can look odd, it’s a pleasure to zoom in and watch these ancient beasts roaming the land again. Aside from simply adding even more species, including flying beasts and massive underwater monsters, the folk at Frontier have upped their animation game and improved the level of detail. Unsurprisingly it’s the dinosaurs themselves that are the stars of Jurassic World: Evolution 2. If the first game was the classic T-rex, this is the Indominus Rex. It’s bigger, it’s meatier, it’s toothier. As evolutions go, this one has a few random mutations that need to be removed from the genome if there’s going to be a third game, but overall it’s a decent improvement. When Frontier announced a sequel I was excited to see if they could fulfil all the potential the original had of being a casual but hugely entertaining sim-park title. The magic of breeding and looking after massive dinosaurs gave way to fairly bog-standard gameplay interspersed with moments of chaos when a T-rex broke free and ate a few paying customers. Jurassic Park: Evolution 2 was ultimately a charming but slow management game that suffered from a lack of depth.
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